Migration pains…
I got tired of trying to figure out which direction I wanted to take my site in. I was torn between wanting the simple “blog-esque” fire and forget posting that Tumblr offers and the power and control that I had with my Wordpress site.
In the end, Tumblr’s won the day, and I can’t wait to move in and let the dust settle.
Now for the fun part. Problem is, the dust is not really looking like it’s going to settle any time soon, and I’ve got a lot of traffic that is now confused at my missing content.
I’m in the process of migrating the most important content first (reviews, projects, etc…), but it will take me a while I’m sure.
Please forgive my lack of pre-planning, but hey, I’m a developer; what do you expect, right? ;)
Long time; no post…
Wow. It’s been a bit. Sorry for the delay, guys and gals. I’d like to take a moment and provide an update to the goings on.
Passhackwords vs. eXPra/Blessings/et al.
I was working on Passhackwords pretty steadily until a few things changed in my free time. At that point, I began working on Bukkit plugins for Minecraft with most of the time I wasn’t spending administering our gaming group’s Minecraft server.
Why I didn’t keep this updated with those items, I can’t begin to tell you. They were development, but I didn’t see them being as relevant as other things so I just posted them to the Bukkit site and called it good. I doubt these even still work, as I haven’t kept them up to date, but just so you know what I’m talking about, here are a couple of the project I’m referring to.
So, essentially, with those projects and our Minecraft server becoming much more lively, I halted development of Passhackwords… but that was still a long time ago. We will more than likely resume Passhackwords work in 2013.
Clayton
For a while, it was just me. Me and my projects. Nothing really special; just some guy writing some code and putting out the occasional idea or toy. No more.
Just so everyone knows, Nekoyoubi Games has finally picked up its second employee! Amazingly enough, long before there are even paychecks… go figure.
Clayton Hunt has joined me as a co-developer on two projects thus far, and I’m guessing many more to come.
He came in to start working on the Epixtory project, and we’ve made some awesome progress on that front (it really is going to be a kick ass game).
We’re now working on our B&B game (that I’ll write more on later), and we’re knocking it out of the park. I don’t want to be too official in this statement, but we should be submitting it over to Steam within the month thanks to his help.
Having Clayton around has been a serious help and a huge leap forward for Nekoyoubi being a profitable game development shop.
Epixtory
We’ve changed the direction of Epixtory slightly from my initial post regarding it. Epixtory is currently too much to fill you in on in one of these posts, so I’ll be sure it gets its own. For now I’ll just say that its development is slightly halted to finish and release B&B, but we’re still looking at releasing it this year.
Basements & Boardgames
B&B is getting its own page, but I’ll post a brief overview here. Essentially, B&B is a roguelike (rogueliek*) fashioned after a comedic approach to tabletop gaming (D&D). Players take on the role of a miniature adventurer against a configured board of walls, traps, monsters, secret passages, and treasure.
As mentioned above, we’re expecting to submit the game (crap, I just lost) to Steam this month. We will also, hopefully be getting some pre-Steam testers to help us make sure it’s good. Let us know if you’re interested.
May the 4th be with you.
If I was going spelunking in an ice cave I’d sure as hell look for whales in the walls.
God could create the world in six days because he didn’t have to make it compatible with the previous version.
Projects We Love: Natural Selection
We are honored to be the punchline of today’s xkcd!
Make sure to click through and read the alt tag. :)
Source: xkcd.com



