Wow. It’s been a bit. Sorry for the delay, guys and gals. I’d like to take a moment and provide an update to the goings on.
I was working on Passhackwords pretty steadily until a few things changed in my free time. At that point, I began working on Bukkit plugins for Minecraft with most of the time I wasn’t spending administering our gaming group’s Minecraft server.
Why I didn’t keep this updated with those items, I can’t begin to tell you. They were development, but I didn’t see them being as relevant as other things so I just posted them to the Bukkit site and called it good. I doubt these even still work, as I haven’t kept them up to date, but just so you know what I’m talking about, here are a couple of the project I’m referring to.
So, essentially, with those projects and our Minecraft server becoming much more lively, I halted development of Passhackwords… but that was still a long time ago. We will more than likely resume Passhackwords work in 2013.
For a while, it was just me. Me and my projects. Nothing really special; just some guy writing some code and putting out the occasional idea or toy. No more.
Just so everyone knows, Nekoyoubi Games has finally picked up its second employee! Amazingly enough, long before there are even paychecks… go figure.
Clayton Hunt has joined me as a co-developer on two projects thus far, and I’m guessing many more to come.
He came in to start working on the Epixtory project, and we’ve made some awesome progress on that front (it really is going to be a kick ass game).
We’re now working on our B&B game (that I’ll write more on later), and we’re knocking it out of the park. I don’t want to be too official in this statement, but we should be submitting it over to Steam within the month thanks to his help.
Having Clayton around has been a serious help and a huge leap forward for Nekoyoubi being a profitable game development shop.
We’ve changed the direction of Epixtory slightly from my initial post regarding it. Epixtory is currently too much to fill you in on in one of these posts, so I’ll be sure it gets its own. For now I’ll just say that its development is slightly halted to finish and release B&B, but we’re still looking at releasing it this year.
B&B is getting its own page, but I’ll post a brief overview here. Essentially, B&B is a roguelike (rogueliek*) fashioned after a comedic approach to tabletop gaming (D&D). Players take on the role of a miniature adventurer against a configured board of walls, traps, monsters, secret passages, and treasure.
As mentioned above, we’re expecting to submit the game (crap, I just lost) to Steam this month. We will also, hopefully be getting some pre-Steam testers to help us make sure it’s good. Let us know if you’re interested.
This weekend was about the slowest I’ve had in months from a productivity standpoint. I basically evaluated some software and then played games the rest of the weekend.
I can’t really say anything good, to be honest. I have been so far disappointed in the software all around. I plan to evaluate a bit further, but at this point, it’s looking like I will not be keeping it.
There isn’t really much I can say about this other than that the pattern rolling brushes are kind of cute. Aside from that, the simple fact that it lacks the basic vector tools found even in free software really astounds me.
I can’t draw, but I was really hoping for a utility that would make “cartooning” a little simpler than it is with my current tools, but honestly, other than page layouts (which are completely irrelevant to me), the “Debut” (~$50) version of this software is as gimped as I could possibly imagine the “novice” software to be. In order to really get an advantage over the drawing, you appear to need the “EX” (~$300) version. Sorry, folks. I don’t have that much money to simply try to draw my new logo.
I hadn’t used Steam in quite a while, and all I had on it was CS2 and some rando space-ploitation game from Steam’s infancy, so I just rerolled. You can hit me up at “Nekoyoubi” on steam. Man, I bet you could have never guessed that one, huh?
Thanks Steam! Great indie game, here. No joke. Killer fun. It has an XNA 3.1 requirement that caused it to crash right off the bat, but a little Steam (forum) power, and I was off and digging in no time. This game was entirely too easy to kill time in. Pro-tip: Play in the rush mode zoomed out while holding “S” the entire time… dare you.
No, not UT3 or even UT2k4, but good ol’ fashioned Unreal Tournament. So Friday, K queues her mic and says “Hey, Blake… come play UT with me.” Famous last words of a productive weekend. 😉 Eventually, there were a few of us off and playing on our shiny new server. P.S. Be sure to hit me up if you want to play with us. It’s “private”, but not closed. We <3 new people, and trust me - no matter who you are... you can beat us at least.
Okay, so while not technically the weekend, we’ll pretend it’s a WoW-weekend and give a day or two of padding. I just bought four copies of Terraria on Steam (thanks again, Steam!), and will for sure be playing that all over the place tonight. I’m trying to talk the game server host I’m thinking of moving some of our other servers to into hosting Terraria servers too. If so, we’ll probably have one up very soon. If not, then I can honestly say they’ll be missing out on a ton of money from what I’ve read of comments around the intarwebs in people wanting servers.