I can finally build for Android! Woo! I purchased a license to Unity Android on Thursday, and have been hard at work on my first Andy game ever since. I will probably be writing a stupid amount of games for Android because it’s so damned fun. As of right now though, I don’t even have a sandbox project. I’ve really just been working on Reed’s Mine (my first Android game).
Android development is obviously different than PC, but for the most part, things will build and deploy the same (gawd love Unity). As such, I’m still learning a lot of DOs and DON’Ts to Android development. I will attempt to make it a point to share these as often as I can. 😉
I spent all of this weekend working on Reed’s Mine. Let me explain a little of what it is and what it will be.
Reed’s Mine is an Android-based casual mining game. It’s also my first Android project, but that doesn’t mean it has to suck. One thing that I don’t seem to see enough in mobile games is evolution of the game itself, so I plan to make that a common occurrence. You may only buy it once, but there’s no reason I can think of that I shouldn’t update it to do more than bug fix. I will probably be releasing the initial game earlier than “flawless”, but I plan to improve and expand content and game-play for as long as the game’s idea is stuff fun.
Walk, dig, gather resources, and explore an infinite underground with zero-consequence. There are no enemies (yet; not sure about this one), no traps (same), no death (mostly sure we don’t want this, but we’ll see about enemies). What there are are resources. Lots of them. There’s currently coal, iron, copper, rubies, emeralds, sapphires, and diamonds – with many more already planned.
These resources do nothing special currently, but will at least offer achievements by the initial release. Soon after, they will be able to be exchanged for items or other resources to random dwarves that you will encounter along your journey. After the dwarf content update, I plan to add a simple crafting system that will allow you to upgrade your tools and create various items from your resources.
Joshua Morse has been helping me out on the audio side of things. IMO, he’s already done more impressive work on the project than I have… and I’m writing the damned thing! He’s an amazing artist, and if you don’t know who he is, you need to go check him out at jmflava.com right this instant!
Anyway, I could go on and on about Reed’s Mine, but I want to make sure I can get everything together for the initial release, so I’m trying not get too far ahead of myself.