Terraria (@Terraria_Blue) was release yesterday on Steam. As I understood it, it was the top selling game yesterday as well with a lot of folks, like myself, waiting in line to take a peek. It’s by no means flawless, but I’m not going to say I was disappointed.
What is it?
If you’ve not seen the official trailer, I highly recommend it before you cast judgment simply based on the “type” of game it is. Not that I know anyone as short-sighted as that or anything…
Terraria is a side-scrolling 2D action adventure game with a few very familiar hooks we all know and love.
It’s got co-op and terrain deformation. It’s got building and blocks. It even has pickaxes!
“Ooo! Ooo! Doesn’t that make it Minecraft?!”
This is commonly touted around YouTube and the like from initial impressions as though every indie game that comes out now is going to be a Minecraft clone.
A note on the Minecraft clone, koi: Pixels are square; 3D squares are cubes… get over it. There were thousands of games before Minecraft to use squares – there will be thousands more after.
With that said, if I were to say that Terraria didn’t take a page from Notch’s book I would think myself a liar.
So basically, you get to run around and kill baddies (way more than Minecraft, by the way) with your friends in a 2D platformer with create-able/destructible terrain.
Now for some details.
World generation is a bit slow initially, but that’s not a complaint really. The real hassle comes in with loading one of the levels. For the first bit, I’d recommend rolling a Small world just for the settling and load times. There are three variations of world size, but Medium was annoying enough to try and bounce out to from the Small I was serving last night for the gang.
Other than that, the worlds seem to go on forever vertically. You’ll really just be stopped in digging by encountering harder and harder mobs as you go deeper. Horizontally, we’ve found a new biome and something that somewhat appears to be a dungeon or quest, but it’s too difficult for us currently.
Character creation is comical. You’re a tiny little sprite that you can pick ~20 hair styles on. Then you’re given +/- control on the literal RGB values of various components of your look (hair color, shirt color, pants color, etc…). I created my Twitter avatar (as always) and it worked out fine. Only problem was he has minimum values in place that prevented me from having my black cardigan.
The important part about characters is that they persist. Yes. The characters persist… independent of the worlds they play in. That means that if I play my local toon to get all of these epic items (materials, accessories, weapons, armor, etc…), I can go hop on a buddy’s server and have everything that I left the other world with.
Playing a co-op game obviously requires a server. It would have been nice if Terraria would have offered a master-server system, but no such luck. Running a server is pretty simple though, and it appears that any world you create can become a server. My only real complaint, and it is a complaint, is that you can only enter an IP into the server (not a host name). Since no one is providing dedicated serving off this game yet, this is a huge pain. I shouldn’t have to memorize everyone’s IP address. Actually, I shouldn’t even have to memorize my own.
Terraria is an awesome, creative, cooperative, 2D adventure. It currently runs ~$10, and is worth every penny. It has some growing to do, but it’s exactly one day after an indie game release, so what do you expect?
That is all.