April 2013
1 post
4 tags
Apr 14th
March 2013
8 posts
13 tags
End of an Alpha
  Mota’s finally out of alpha development and ready for some beta polish. In the beginning, I said that alpha would comprise a story arena for each of the playable classes. I am pleased to say that with the advent of the Wizard’s Tower, alpha is now complete. With the Wizard’s Tower comes three new enemies and a new arena prop: fire golems, ice golems, [secret], and frost...
Mar 25th
14 tags
Mota Update: Enchanted Vale and Arcane College
The .46 build of Masters of the Arena is now live on both Windows (IndieDB) and Android (Google Play). It includes two new story arenas, the Enchanted Vale (unlocks Druids) and the Arcane College (unlocks Mages). With these new arenas comes three new enemies: sprouts, treants, and demons. Sprouts Sprouts are a tricky little weeds. They will run away from you if you get too close, but they...
Mar 23rd
12 tags
Mota Update: City Slums and Brothel
The .44 build of Masters of the Arena is now live on both Windows (IndieDB) and Android (Google Play). It includes two new story arenas, the Brothel (unlocks Temptresses) and the City Slums (unlocks Rogues). With these new arenas comes three new enemies: thugs, arsons, and ‘bosses’. Thugs Thugs are fast, nimble, but low-difficulty enemies that stab with double daggers (similar to the...
Mar 19th
1 note
13 tags
Queen's Dungeon Added!
Bug fixes, and goblins, and ogres, oh my! The .42 build of Mota is live on Google Play. It includes the Queen’s Dungeon story arena, and some bug fixes for priests, rogues, and spectres. Bug fixes Priests no longer continuously overheal with Blessed Censer Priests now heal Knights above the 100-health mark Rogues with the Void Key no longer walk ridiculously slow Rogues with the Void...
Mar 11th
8 tags
Mota .41 massive bug fix
Google Play now has the .41 build of Mota. Unfortunately, this does not come equipped with the shiny, new story arena I intended. Instead, it has a game-breaking bug fix. In the .39 build, I released an update to fix resolution scaling issues for Windows. Unfortunately, this badly broke Mota on any devices that do not run a 1280x720(L) resolution. This has been rolled back in .41, so while...
Mar 7th
1 note
9 tags
King's Palace added!
Mota’s .39 build includes the addition of the King’s Palace story arena. In the palace, you’ll face three new enemies: pikemen, archers, and champions; three of the queen’s soldier units. Each has their own distinct features, to add to the challenge. Oh, and ballistas. ;) Pikemen have long spears that they can use to attack through obstacles and stay just out of the...
Mar 5th
7 tags
Graveyard & Coliseum Added!
Mota’s .38 build is now available. It includes the new Graveyard and Coliseum story arenas. This brings the story arena count to 5 of 12(+). For Windows users, I’ve also implemented a scale-lock for non-fullscreen so you can now resize the game window without losing pixel perspective. Barring any design changes that pop up in the last minute, I should have the King’s Palace and...
Mar 3rd
8 tags
Mar 2nd
1 note
February 2013
2 posts
6 tags
Forest!
Google Play now has Mota’s .36 build live. This includes the shiny, new “Forest” story arena. Personally, I think this is a much easier story than the Cathedral, but obviously more difficult than the Rat Cellar. More than likely, all story arenas will vary as far as general difficulty is concerned. I’m hoping to have the Graveyard done tonight as well, but there is a lot of...
Feb 26th
6 tags
Finally a new story arena in Mota!
The Cathedral is now complete… finally. It took me quite a while to get around to rebuilding Mota’s story engine, but I’m pleased to say that I’ve finally got it working, and story arenas are back on the menu. The Rat cellar has also been remade using the new engine and now has some platform-specific content (e.g. letting players know about hotkeys over clicking for Windows...
Feb 25th
November 2012
1 post
Go vote.
Nov 6th
September 2012
2 posts
6 tags
Kris: that just doesn't make any since to me
Jason: sense
Kris: since
Jason: sense
Kris: since
Jason: sense
Kris: since
Jason: since makes no sense since that isn't the write word.
Kris: O my...look out....we got a gramer bad ass on our hands
Jason: *grammar
Kris: bam
O crap...i just realized
your also a spelling bad ass
Jason: *you're
Sep 11th
4 tags
Sep 10th
August 2012
3 posts
4 tags
Forums... again... finally!
Hey guys, I’ve finally gone and done it… again. Over the years I’ve created so many damned communities around different games. Some stayed beyond the games; some didn’t. Either way, with everything sort of falling in line with the whole “Nekoyoubi Games” being official and whatnot, I decided it was high time to lay down what will hopefully be the final gaming...
Aug 16th
6 tags
“URGENT MUST LOCATE NASA DUDE WITH MOHAWK NEED HELP MAKING ROCKET GO FARTHER...”
– @KimJongNumberUn
Aug 6th
5 tags
WatchWatch
yeahapparently: My video response to “Whats the best games for people getting into hardcore games” If there was ever any doubt in my mind why I loved Carboni, I have now been reminded of our eternal bromance.
Aug 6th
1 note
July 2012
3 posts
5 tags
Jul 28th
2 tags
“Have you ever wondered if Mega Man had been Meta Man instead, would his arm...”
Jul 27th
1 note
“If at first you don’t succeed, Step-Into.”
Jul 19th
June 2012
2 posts
7 tags
Jun 30th
6 tags
Beer: America's Favorite Passtime →
So Clayton comes up to me this morning with a new gem. A buddy of his (former coworker) is opening a site as of today. Now, you know how I’m all about early adoption. So of course I went to check it out. Wow, is this thing cool. Enter the beer… So now on the right hand side of the site you’ll see a social-looking button (conveniently located directly below the other social...
Jun 8th
1 note
May 2012
3 posts
4 tags
Migration pains...
I got tired of trying to figure out which direction I wanted to take my site in. I was torn between wanting the simple “blog-esque” fire and forget posting that Tumblr offers and the power and control that I had with my Wordpress site.  In the end, Tumblr’s won the day, and I can’t wait to move in and let the dust settle. Now for the fun part. Problem is, the dust is not...
May 16th
9 tags
Long time; no post...
Wow. It’s been a bit. Sorry for the delay, guys and gals. I’d like to take a moment and provide an update to the goings on. Passhackwords vs. eXPra/Blessings/et al. I was working on Passhackwords pretty steadily until a few things changed in my free time. At that point, I began working on Bukkit plugins for Minecraft with most of the time I wasn’t spending administering our...
May 11th
May the 4th be with you.
May 4th
April 2012
4 posts
Apr 30th
2 tags
Apr 29th
1 tag
“If I was going spelunking in an ice cave I’d sure as hell look for whales...”
– K (my wife)
Apr 29th
4 tags
“God could create the world in six days because he didn’t have to make it...”
– Intarwebs
Apr 19th
March 2012
4 posts
3 tags
Mar 9th
292 notes
4 tags
“Projects We Love: Natural Selection”
– Kickstarter email subject. Best ever in fact.
Mar 8th
Mar 5th
21,338 notes
4 tags
Mar 4th
31,965 notes
February 2012
5 posts
Feb 9th
4,638 notes
4 tags
Feb 6th
267 notes
4 tags
Feb 2nd
811 notes
2 tags
Feb 2nd
13 notes
4 tags
Feb 1st
129,137 notes
4 tags
Feb 1st
31,100 notes
January 2012
25 posts
6 tags
Jan 31st
15,749 notes
5 tags
Jan 31st
21 notes
5 tags
Jan 30th
65,215 notes
5 tags
Jan 30th
27 notes
3 tags
Jan 29th
4,278 notes
3 tags
Jan 29th
105 notes
2 tags
Jan 28th
35,309 notes
3 tags
Fuck you, tumblr. There goes a perfectly good morning. <3
Jan 28th
1 note
2 tags
Jan 28th
1,459 notes
3 tags
Jan 28th
5 notes
3 tags
“[ThisIsJustATTribute] public class ThisIsNotTheGreatestClassInTheWorld { }”
– Joel
Jan 27th
1 note